RGC RESEARCH

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1.  Informed Decision Making
  Author: Responsible Gambling Council
  Source: Responsible Gambling Council
  Published: Jul 07, 11
  Description:
  In 2009, the RGC Centre for the Advancement of Best Practices proposed a review of informed decisionmaking (IDM) in the gaming sector with emphasis on what information gamblers should have and how best to support their decision making capability. The Review is an in-depth look at informed decision making from the perspective of providing the right information at the right time to gamblers. The research includes:
• A review and analysis of literature and materials from the gaming industry (e.g., policy documents, government reports, research), as well as other industries whose products pose risks to their consumers (i.e., Medical Healthcare, Alcohol, Tobacco, Food)
• Focus groups with gamblers
• Interviews with treatment providers
• The Insight Forum, the 2-day gathering of 35 experts, professionals and other stakeholders to discuss, debate and collect information on issues relevant to informed decision making in gambling

2.  Play Information and Management Systems
  Author: Responsible Gambling Council
  Source: Responsible Gambling Council
  Published: Oct 01, 09
  Description:
  In 2008-09, the RGC Centre for the Advancement of Best Practices (RGC) conducted a thorough review of best practices for the use and implementation of play information and management systems. This is a collection of features or tools that can be incorporated into electronic gaming machines and, potentially, other forms of gambling to enable players to more easily keep track of their play and manage their gambling decisions.

The key implementation issues covered in this review include the features to be offered; protection of privacy; mandatory versus voluntary use; ease of use; technological implications and requirements; incentives, marketing and promotions and finally the economic costs.

In conducting this study, the RGC gathered and analyzed information from the a number of sources including: a) research literature evaluative studies; b) policy reviews; c) interviews with technology specialists and experts; d) focus groups with regular gamblers; e) an RGC Expert Forum bringing together experts from around the world; and finally f) RGC’s analysis of best practices.

3.  Responsible Gaming Information Centres 2007 Evaluation
  Author: The Osborne Group
  Source: Responsible Gambling Council
  Published: Apr 17, 08
  Description:
  In November 2005, the Ontario Lottery and Gaming Corporation (OLG) funded a two-year pilot project establishing two Responsible Gaming Information Centres (RGICs), open 24 hours a day, seven days a week, at Casino Windsor and Niagara Fallsview Casino Resort. The Centres have been operated by the Responsible Gambling Council (RGC), an independent, non-profit organization committed to problem gambling prevention.

An evaluation of the RGICs was conducted at the end of the pilot project phase. The purpose of this evaluation was to explore whether the RGICs have met their goals:

“To provide visitors and casino staff, as applicable, effective assistance, information and referral services for individuals with high risk or problematic gambling behaviours.”

“To increase awareness of safer gambling beliefs and practices among visitors and casino staff.”

The results of the evaluation are intended to assist key stakeholders in making decisions about the future operation of the RGICs.

4.  From Enforcement to Assistance: Evolving Best Practices in Self-Exclusion. A Discussion Paper by the Responsible Gambling Council
  Author: Responsible Gambling Council
  Source: Responsible Gambling Council
  Published: Mar 31, 08
  Description:
  In 2007, the Responsible Gambling Council (RGC) initiated a thorough review of best practices in self-exclusion (Review). “Best practices” in this Review refer to those policies and practices that are likely to facilitate successful outcomes for people who choose to ban themselves from casinos. While this report identifies the emerging state of best practices in self-exclusion, these must be interpreted within the context of each jurisdiction’s own specific circumstances, service mixes and legal frameworks.

The framework for the Review was constructed around the following nine topics that were identified from the literature and practice:

•Expectations •Registration •Counselling and Supports •Ban Length •Detection and Management of Breaches •Ban Scope •Renewal and Reinstatement •Promotion •Regulatory Oversight and Penalties

The methodology used in the Review included:

•Literature and policy review •Overview of program features at Canadian jurisdictions •Twelve focus groups across Canada with individuals who had self-exclusion experience •Interviews with self-exclusion program administrators •An Expert Forum bringing together experts from around the world •RGC’s analysis of best practices

5.  Electronic Gaming Machines and Problem Gambling
  Author: White, Monica A. PhD; Mun, Phil PhD; Kauffman, Nadine MA; Whelan, Christina MSc; Regan, Matthew MSW; Kelly, Jon E. Ph.D.
  Source: Responsible Gambling Council
  Published: Mar 16, 07
  Description:
  In February 2006, the Saskatchewan Liquor and Gaming Authority (SLGA), the organization which regulates all video lottery terminals (VLTs) and slot machines, made a commitment to review its policies regarding electronic gaming machines (EGMs) and problem gambling. To inform their review, SLGA asked the Responsible Gambling Council (RGC) to conduct a broad-based exploration of Key Informant opinions regarding best practices in the management of EGMs.

Numerous studies have attempted to shed light on the nature of the relationship between EGMs and problem gambling. For the purpose of this report, the variables that have been examined in many of these studies are classified into three general areas: 1) EGM features, 2) venue features, and 3) community accessibility features. Using these three areas as its framework, the present study assesses, via the opinion of various Key Informants, which features are most likely to contribute to problem gambling, and which modifications to these features are most likely to reduce EGM-related problem gambling risk. The report consists of a literature review of available research on the three framework areas, a survey of Key Informant opinion, focus groups with EGM problem gamblers, a discussion of findings and limitations, and, lastly, a summary and conclusion.

6.  Teen Gambling in Ontario: Behaviours and Perceptions Among 15 to 17 Year Olds
  Author: White, Monica A. PhD; Mun, Phil PhD; Kauffman, Nadine MA; Whelan, Christina MSc; Regan, Matthew MSW
  Source: Responsible Gambling Council
  Published: Jan 24, 07
  Description:
  The Responsible Gambling Council (RGC) is an independent, non-profit organization committed to problem gambling prevention. RGC designs and delivers highly effective awareness programs, 60% of which concentrate on educating and cautioning young people about the realities of gambling. RGC also promotes the identification and adoption of best practices in problem gambling prevention through research and information dissemination.

To inform its latest prevention initiatives, RGC conducted an electronic survey of Ontario youth 15-17 years of age. The purpose of the survey, which was completed by 2,140 participants, was to get a sense of youth gambling behaviours and perceptions. There was a particular focus on poker—both live (i.e., in person) and online (i.e., over the Internet), as these are growth areas for youth gambling.

The survey’s results are divided into four main sections. The first pertains to characteristics of youth gambling in general; the second is more specific to poker; the third looks at problem gambling; the last examines the impact of other people’s gambling.

7.  Gambling and Problem in Ontario 2005
  Author: Wiebe, Jamie Ph.D.; Mun, Phil Ph.D.; Kauffman, Nadine M.A.;
  Source: Responsible Gambling Council
  Published: Sep 19, 06
  Description:
  This report presents the results of a survey regarding the nature and extent of gambling and gambling problems in Ontario. The objectives of this study were to determine the prevalence of gambling and problem gambling, to describe the characteristics of individuals experiencing gambling-related problems, and to compare trends with the 2001 Ontario gambling prevalence study (Wiebe, Single, & Falkowski-Ham, 2001) with regards to levels of gambling and problem gambling. The Canadian Problem Gambling Index (CPGI) was used to measure gambling problems.

Findings showed that 63.3% of participants reported engaging in at least one gambling activity in the year prior to the survey. This rate was significantly lower than the 83.3% participation rate observed in 2001. Gambling on slot machines decreased from 30.3% in 2001 to 19.2% in 2005. Participation in Internet gambling increased from 0.6% in 2001 to 1.7% in 2005. Poker was the most common form of Internet gambling with the greatest increases occurring among 18 to 24 year-olds (from 1.4% in 2001 to 5.5% in 2005). A significant number of study participants experienced problems related to their gambling: 2.6% had moderate gambling problems and 0.8% had severe gambling problems. These rates are similar to those found in 2001. Comparable to 2001, 6.9% of 18 to 24 year-olds in this study reported moderate to severe gambling problems.

8.  Gambling And Problem Gambling Among Older Adults In Ontario
  Author: Wiebe, Jamie; Single, Eric; Falkowski-Ham, Agata; Mun, Phil;
  Source: RGC; CCSA
  Published: Nov 01, 04
  Description:
  This report presents survey results from the 2001 Prevalence Study, but narrows its focus to Ontario adults 60 years and over. Results suggest that gambling and subsequently, problem gambling, is less prevalent among adults over 60 compared to the general population. A majority of older adults (73.5%) had participated in some type of gambling activity in the past year, with the most popular activity being lotteries (27.8%). Weekly participation rates for this age group were well below three per cent. Patterns suggest that older adults tend to gravitate to chance-based gambling with low personal engagement but high potential payout. The most common benefit attributed to gambling was winning money (33.9%), but gambling also appears to serve an important social function. The vast majority (93.6%) did not experience any gambling-related problems, with 2.1% having moderate to severe problems.

9.  Understanding the Audience: The Key to Preventing Youth Gambling Problems
  Author: Wiebe, Jamie; Falkowski-Ham, Agata
  Source: Responsible Gambling Council
  Published: Nov 01, 03
  Description:
  This study assembles an in-depth profile of youth between the ages of 9 and 16 for the purpose of developing problem gambling prevention strategies for this target group. The results reinforce findings from past research indicating that this age group does gamble and some experience negative consequences. Internet gambling is an area of increasing concern – approximately ten per cent of 11 to16 year olds report betting on the Internet. Just over four per cent of 11 to16 year olds report problems related to their gambling. Sixteen per cent indicated that their friends have experienced problems as a result of gambling. Youth who describe themselves as popular, leaders or risk-takers are more likely to gamble and just less than 25% of youth report that betting is cool. In terms of understanding the chances of winning at gambling, perceptions vary depending on the type of activity. There is, however, a general lack of knowledge about probability. The study shows that youth are learning about gambling from their parents – from games at home to scratch tickets. The large majority of youth (78%) have received messages via television or the Internet that promote gambling. The results of the study highlight the importance of equipping youth with information about the risks associated with gambling at this stage in their lives when gambling-related attitudes and behaviours are still being formed.

10.  Psychological and Social Factors Associated with Problem Gambling in Ontario: A One Year Follow-Up Study
  Author: Wiebe, Jamie; Cox, Brian; Falkowski-Ham, Agata;
  Source: Responsible Gambling Council
  Published: Oct 01, 03
  Description:
  In 2001, the Responsible Gambling Council and the Canadian Centre on Substance Abuse conducted an Ontario gambling prevalence study which provided baseline information on the nature and extent of gambling and problem gambling in Ontario (Wiebe, Single & Falkowski-Ham, 2001). This study builds on the prevalence study by following up with a sample of 448 participants approximately one year later to examine the psychological and social factors associated with problem gambling. The results of this study suggest strong relationships between having gambling problems at follow-up and experiencing depression, distress, loneliness and low social support.

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